It loops through each root object in the scene and tries to find one of the defined group prefixes. To explain what is happening in the gif here are the steps the exporter goes under the hood: Find Meshes to Export Exporting was becoming one of those over complicated steps that took a lot longer than it should have. No need for special naming conventions in your hierarchies.Īt Space Ape Games we have to deal with hundreds of assets with a fairly small team. It automatically detects which rig and textures to export along with the FBX file. It looks for all defined prefixed groups inside the Maya file and exports those to the designated folder.
Easy export of multiple animated characters and complex scenes from a single Maya file. Designed to streamline the workflow between Maya and Unity.